SpaceGamePicture.JPG

Space Pests(Temporary Title)

This game started off as a school project where I tried to make a game along the lines of Frantic Frigates, a game by Berzerk Studio.
After that it evolved into a project where I let loose all my ideas for an awesome ARPG game.
A few inspirations are games like: Path of Exile, Grim Dawn and The Binding of Isaac

https://github.com/reinier303/SpaceShooterGame.git

Art By:
https://www.instagram.com/smulpaap2001/
 

Gallery below project information

Project Information

Status:
Ongoing

People:
- Reinier Maartense | Developer , Artist & Designer
- Julia Franken | Artist | https://www.instagram.com/smulpaap2001/

Duration:

2 years on and off, about 3-4 months full time work

Things I learned:
- Persistence: There were some parts of this game that were relatively new for me to develop. I wanted everything to be built upon with ease in the future and to make this happen some parts of the development process only showed the fruit of labor after weeks of working on it.
- Sometimes it’s better to completely rewrite everything if it might save time in the future
- Writing code I can keep building on in he future/building a stable code architecture
- To be very careful with content creep, this being a game I dream up a lot of ideas for.

Things I am proud of:
- The game feel in this game is really nice and even non-gamers I’ve let it play didn’t want to stop playing.
- This is the first game where I made a good code architecture on which I can keep building.
- This is a dream project that survived for a very long time after it’s inception, I’ve even completely rewrote everything from scratch this is how it looked before the rework:
https://youtu.be/ygircN3LV1c


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Purgers of the Crystal Watchers